Challenge & UX: Developing a phygital concept blending a mobile game with
a physical object (a train on a board). The challenge was to ensure a fluid
User Flow (UX) for children, transforming dinosaur learning into an
immersive and interactive experience.
a physical object (a train on a board). The challenge was to ensure a fluid
User Flow (UX) for children, transforming dinosaur learning into an
immersive and interactive experience.
Mechanics & Technical Execution: Design of the game mechanics featuring a
linear progression system via biomes (stopping points) followed by a
free-play mode. The interface (UI) was designed for simplified mobile
interaction andvisual integration with the physical board.
linear progression system via biomes (stopping points) followed by a
free-play mode. The interface (UI) was designed for simplified mobile
interaction andvisual integration with the physical board.
Context & Skills: 3-member group project focused on Educational Game
Design (Serious Game), demonstrating expertise in multichannel UX/UI
and the design of didactic content.
Design (Serious Game), demonstrating expertise in multichannel UX/UI
and the design of didactic content.
© Pauline BOUTFOL, Clara GARRIGUES, Florian LENOT